Happy to share my work on Sicaria, a 3rd person stealth game. I was responsible of VFX and worked with other passionate students to bring the atmosphere of Antwerp during the Eighty Years' War.
For this project, I learned about pyro simulations in Houdini and EmberGen, rendering techniques for flipbooks and bringing them in Unreal Engine, in Niagara. I also explored techniques that would increase the performance, without losing the quality of the effects. I also learned about material fracturing in Houdini.