Website powered by

Wood fracture - Houdini RBD destruction

RBD material destruction - Wooden door
The system is using a mesh of a wooden piece, which requires individual planks. With the RBD material fracture, it fractures the mesh, creating constraints and clusters. For activating the pieces, I used a solver in which pieces are grouped based on a VDB of the collision geometry. After the simulation, debris can easily be generated, which can be used for splinters, coarse and dust.

Textures and wall asset are from Megascans.

Wood simulation

Wood simulation

Door generation, fracturing and constraints

Door generation, fracturing and constraints

Destruction simulation

Destruction simulation

Layers of geometry, splinters, particles and dust

Layers of geometry, splinters, particles and dust