RBD material destruction - Wooden door
The system is using a mesh of a wooden piece, which requires individual planks. With the RBD material fracture, it fractures the mesh, creating constraints and clusters. For activating the pieces, I used a solver in which pieces are grouped based on a VDB of the collision geometry. After the simulation, debris can easily be generated, which can be used for splinters, coarse and dust.
Textures and wall asset are from Megascans.