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Real-time VFX - Viking Hiking

I am happy to share my first VFX work in our team project - Viking Hiking, a 3D platformer showing the story of a viking trying to reach Valhalla.
For this game, I was responsible for all the visual effects. All of them were created in Niagara, using textures made in Photoshop and meshes made in Blender. Nonetheless, this was my first VFX-related project, which made me curious about exploring this specialization even more in the future.

Play Viking Hiking on Steam for free!
https://store.steampowered.com/app/2497390/Viking_Hiking/

All the assets and animations were done by my teammates:
ARTISTS
-Lisette van den Dolder
https://www.artstation.com/lisette_vd_dolder
-Maja Bogdanienko
https://mbogdanienko.wixsite.com/portfolio/animation
-Rohan Reddy
https://www.artstation.com/rohan_r
-Seb van den Beemt
https://www.artstation.com/sebvdb
-Roselyn Payne
-Sanne van Rijswijck:
https://www.artstation.com/sannevanrijswijck
-Natalia Feketova:
https://www.artstation.com/natalia_feketova
-Quinten de Graaf
https://www.artstation.com/ducknology
-Julian Raaijmakers
https://www.artstation.com/julianraaijmakers5

Wisp collectible

Texture for the dash

Texture for the dash